Tribal is a deck archetype that centers around using creatures of the same type and spells that affect them. An example of a tribal deck in modern is five color humans, to give you an idea of how the concept looks in reality. Tribal decks are also extremely viable in commander. The great thing about tribal commanders is they tend to be fairly straightforward and lean into a more aggro build, although that is not always the case. I will be doing a series of articles about tribal commander decks, talking about some of my tribal commander decks, so I wanted to write this article as a primer. We have a large cardpool to look at but I want to point our attention to the Lorwyn and Shadowmoor blocks. This includes the sets Lorwyn, Morningtide, Shadowmoor, and Eventide. One of the most noticeable things about these sets is the tribal focus and the absence of humans. Treefolk, merrow(merfolk), elves, giants, kithkin, boggarts(goblins), scarecrows, flamekin(elementals), and changelings. There is around twenty legendary creatures and some that are fairly popular.
These just show a few of the creatures that we can run as commanders and from only a couple sets. One reason that I brought up these sets is the changeling creatures. Their ability makes them all creature types at all times, this allows them to fill in gaps for tribes that don’t have the density of creatures. Some of them see more extensive play because of the powerful abilities they have while some are more lackluster but the point here is that these creatures are able to fit into any and every tribe. The only exception I can think of is a colorless eldrazi or construct build.
This was an introduction to tribes and tribal. I hope you look forward to my next few articles. Peace y’all