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There are 60 productsSort
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8 Piece FaB Dice Set$36.001 Red Resource Die1 Green Resource Die1 One-Six Attack Die1 Seven-Twelve Attack Die4 Armor +/- Die
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6-Sided Double Dice$2.00These colorful "die within a die" can be used for all standard operations practice as two dice are used. By rolling one die you can actually attain two numbers. These creative dice may also be help...
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Borealis 7-Die Set$12.00- New Borealis colors from Chessex, This line is among the most famous at Chessex. - Beautiful glitter effect - Standard RPG 7-dice set
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Class-Specific Dice Set: Bard (Pathfinder and 5E)$25.00Class-specific RPG dice set for Bards. 14 polyhedral dice in two color sets. Compatible with both 5e and Pathfinder rules.
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Class-Specific Dice Set: Warlock (5E)$25.00Class-specific RPG dice set for Warlocks. 14 polyhedral dice in two color sets. Compatible with 5e rules.
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Class-Specific Dice Set: Game Master (Pathfinder and 5E)$25.00Class-specific RPG dice set for Game Masters. 16 polyhedral dice in two color sets. Compatible with both 5e and Pathfinder rules.
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Class-Specific Dice Set: Druid (Pathfinder and 5E)$25.00Class-specific RPG dice set for Druids. 14 polyhedral dice in two color sets. Compatible with both 5e and Pathfinder rules.
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Polyhedra Double Dice: 20-Sided (10 sided inside 10 sided)$2.00Transparent 20-sided dice with mini dice inside. Use for place value practice, adding, subtracting, multiplying, greater than/less than, comparing numbers, and more. Colors may vary.
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Class-Specific Dice Set: Rogue (Pathfinder and 5E)$25.00Class-specific RPG dice set for Rogues. 16 polyhedral dice in two color sets. Compatible with both 5e and Pathfinder rules.
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Class-Specific Dice Set: Wizard (Pathfinder and 5E)$25.00Class-specific RPG dice set for Wizards. 16 polyhedral dice in two color sets. Compatible with both 5e and Pathfinder rules.
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Class-Specific Dice Set: Cleric (Pathfinder and 5E)$25.00Class-specific RPG dice set for Clerics. 14 polyhedral dice in two color sets. Compatible with both 5e and Pathfinder rules.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !WNY Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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